Chapter 649
The Foundation of Magic
Chapter 649 The Foundation of Magic
Your body has undergone a dual tempering process involving high concentrations of toxins and special energies, and its symbiotic relationship with these toxins has entered a deeper stage.
[Toxins are no longer merely a threat to be resisted, but also special nutrients that forge the body.]
Your life form is beginning to exhibit a translucent yet resilient quality, like amber that has been deposited for thousands of years, clear inside and out, impervious to all poisons.
[Your body has evolved into a mid-level Azure Amber Body.]
[After evolving into an intermediate-level Azure Amber Body, your body will be completely immune to all natural toxins and low-level magical toxins.]
Increased success rate against mid-tier magical toxins and extraordinary toxins (such as undead corpse poison and demonic putrefaction).
The degree of relief from poisoning symptoms changed from "significantly reduced" to "almost negligible" (only the slightest sensation remained).
[Upon first exposure to an unknown toxin, its composition can be quickly analyzed, and a certain level of resistance to that toxin can be obtained.]
[Your Blood Purification Vessel has gained highly efficient purification capabilities, significantly improving its toxin-metabolizing efficiency. Furthermore, it can transform the useless energy generated during the toxin-metabolizing process into gentle life energy, replenishing your mana and physical strength.]
Your ability to perceive toxins has expanded, allowing you to penetrate environmental interference such as fog and obstacles to precisely locate the source of toxins (such as hidden poison traps, lurking toxic creatures, or trace amounts of toxic dust in the air).
[Your blood's detoxification effect has been greatly enhanced. It can be applied directly to wounds to neutralize toxins, and drinking it can relieve the erosion of mid-level toxins. It also has a certain alleviating effect on mild soul toxins.]
Blood can also exert a strong deterrent effect on low-level poison-type extraordinary creatures, preventing them from approaching actively.
As the daylight faded, a fleeting amber light flashed in Gao De's eyes, gone in an instant, yet its lingering charm gently spread deep within his pupils.
He could clearly feel the indescribable sense of clarity that came with his body evolving into the [Intermediate Azure Amber Body].
The stagnation that had previously been congested in the internal organs completely dissipated, and even breathing became exceptionally light.
The surrounding Soul-Eating Miasma was still dense, but it no longer posed any threat to him.
When they touch the body surface, they are dissolved by an invisible force and instead become a continuous source of nutrients, which are drawn by the cleansing blood and slowly integrated into the limbs and bones.
Even the pervasive sense of life fading away was rendered useless at this moment.
The emerald veins on Gaode's body surface flashed by in an instant.
"Intermediate-level Azure Amber Body... it certainly didn't disappoint." Gao De's lips curled into a satisfied smile as he felt the clarity in his body and the sudden expansion of his toxin perception, feeling quite good.
The surrounding fog remained thick and inky.
Even with Mandora's Demon Eyes closed, visibility to the naked eye is still less than a few meters, but under the influence of her toxin perception, nothing in the entire area can escape her notice.
The next moment, a glint flashed in Gao De's eyes, as if he had sensed something, and his figure flew westward.
The distance of several hundred meters was covered in just a few breaths.
Hovering in mid-air, Gaode first looked down.
Immediately, he used his mage's hand to fly downwards, heading straight into the swamp.
Amidst the churning of the decaying mud, a glimmer of dark purple light first caught the eye. As the mage gently touched it, a complete section of the magical plant's root gradually came into view.
It was a section of magical plant root about the length of a forearm and the thickness of a finger, with fine dark purple patterns covering its surface.
Even buried under the rotten mud, it still emits a faint glow, and a strong sense of toxicity and rich life energy are constantly emanating from this root.
The moment Gao De saw this section of root, his eyes lit up.
He recognized this thing.
Purple-veined violet root.
A rare magical plant that grows only in environments with high concentrations of toxins; it is an extremely rare magical plant found in toxic environments.
Although it is rooted in highly poisonous areas and secretes a weak defensive toxin to resist the invasion of swamp creatures, it is by no means a harmful poison.
On the contrary, its roots and stems have long since developed the ability to purify the surrounding toxins into their own nutrients, condensing extremely pure life energy and purifying energy within the body.
This is the core material for refining high-level life essence potions and organ repair potions, and it has always been in short supply in the potion world.
Depending on the year of growth and energy concentration, the root rank of Viola purpurea ranges from the third to the fifth.
Judging from the rich life energy emanating from this section, it is clearly a fourth-order purple-veined violet root, worth over a thousand gold coin on the market.
While a thousand gold coin isn't a huge sum for Gaode these days, the near-free fortune still brought him a touch of joy.
He manipulated the mage's hand, gently prying away the rotten mud around the roots of the purple-veined violet, and tenderly peeling away the few mycelia attached to the roots as well.
The roots of the purple-veined violet are as fine as hair. Once damaged, the life energy within the rootstock will be rapidly lost, greatly reducing its value.
His movements were precise and gentle, like a seasoned herb gatherer, avoiding every delicate root.
A moment later, the entire section of the purple-veined violet root was completely removed from the rotten mud.
Looking down at the swampy depression below, still churning with rotten mud and occasionally bubbling up, Gao De felt a deep sense of emotion.
Although this Shadow Swamp is fraught with danger, it is precisely because of this danger that it has been kept out of the sight of most people, giving rise to many rare resources that are beyond the reach of ordinary people.
With the help of the [Intermediate Azure Amber Body] and the detection ability of the Mandora Demon Eye, this once terrifying swamp has long since transformed into an undefended treasure trove for him.
If he is willing to spend the time and explore carefully, he can harvest a large number of rare magical plants, and may even find the property and legacy left behind by the deceased mages.
However, Gao De knew in his heart that time was the most important thing for him right now.
Challenging the art gallery is more important than gathering resources in the swamp.
Therefore, he was not tempted by the benefits. He circulated his magic power and activated his flight technique again, cutting through the dense green miasma and speeding towards the outer edge of the swamp.
Traveling swiftly and avoiding dangers along the way, Gao De, with a great harvest, successfully left the Shadow Swamp and prepared to head to the next county's magic hall.
Walmart's Magic Materials Store has already taken over the task of acquiring tree species, so Gaode Maps no longer needs to spend extra time searching, saving a lot of effort.
However, he still took the time to visit all three magic material shops in Misty City and collected several main and auxiliary materials for third-circle spell potions, including the [Fireball] spell potion that he had been longing for.
Although Gao Decai has only recently advanced to the third ring, thanks to the unique advantages of the Zhenbing bloodline, the depth of his third ring spell repertoire is already comparable to that of a senior third ring mage.
But as for magic, as a mage's tools, the more the better.
Moreover, Fireball is a classic Evocation spell and one of the signature spells of a third-ring mage.
A third-ring mage who doesn't know the [Fireball] spell would be a far cry from being worthy of the title.
When Gao De's "The Secret of Perfect Ice" advances to the third ring, there are a total of 24 bloodline awakening spells.
The spell categories include combat spells and general spells, encompassing spells from all eight major schools, as well as three True Ice spells, making it a comprehensive collection.
The transformation skills include [Flight], [Slow], [Underwater Breathing], [Walking on Water], and [Acceleration].
There are four defensive spells: [Protect from Energy Damage], [Spell Counter], [Dispel Magic], and [Remove Curse].
The Enchanting tree has only one spell: Sleep.
The Illusionist class also only awakens one spell, which is [Fear].
The Necromancer's spell is [Feign Death].
As the undisputed king of damage output, the Evocation tree has also awakened five spells: [Ice Wall], [Message], [Frost Nova], [Ice Spike], and [Remove Invisibility].
The Prophecy skill tree includes [Arcane Vision] and [Skillful Words]. The Spellcasting skill tree includes [Farming Technique] and [Snowstorm].
There are three True Ice spells: [Ice Barrier], [Empower], and [Blink].
Of the five transformation spells, [Flight] needs no introduction; it's one of the standard spells for a third-ring mage.
It grants mages the ability to fly continuously, allowing them to traverse natural barriers, pursue or evade flying enemies, and gain absolute vision advantage.
For mages and ground creatures who haven't mastered flight, gaining air superiority is a complete game-changer, and it's practically the first third-circle spell that every third-circle mage must learn.
However, for Gao De, the improvement brought by this spell was not very obvious.
Because of Boeing, he was able to fly within the Second Ring Road.
【Slowness】is a spell that slows down the movements and sluggish the reactions of multiple targets.
It is generally used to deal with crowd control spells from warriors charging in groups or leyline creatures, creating opportunities for teammates to deal damage and controlling the pace of the battlefield.
In the Sea Sentinel's spell evaluation, [Slow] is considered a top-tier soft crowd control spell.
Although it does not directly cause damage, it can greatly reduce the threat of enemy groups, making it of extremely high strategic value.
A mage who has mastered the [Slow] spell is extremely popular in a team.
[Breathing underwater], as the name suggests, is to enable multiple targets to breathe underwater for a day.
It is generally used for underwater exploration, naval or river warfare, and dealing with special environments.
This is a long-lasting environmental adaptation spell, an indispensable guarantee for exploration and teamwork.
In summary, it is relatively less "powerful", but practical enough.
Moreover, for sea sentinel mages, this is a must-learn skill in the third ring, second only to [Flight].
Therefore, the Sea Sentinel's spell rating is quite high.
The same logic applies to "walking on water," which allows the subject to walk on any liquid surface as if it were flat ground.
As an excellent terrain-breaking spell, it is extremely useful.
The spell effect of [Acceleration] is to greatly increase the speed, defense, and movement efficiency of a single friendly unit.
It can enhance the main attacker's burst of power, assist teammates in completing key actions, and facilitate emergency escape.
It may seem like an ordinary and common spell, but it is actually considered one of the strongest single-target buff spells in the third ring. It combines offense and defense and can instantly create a local advantage and reverse the course of the battle.
The Protection system, as the main force of defensive measures, encompasses four spells covering various fields.
[Protection against energy damage] Provides strong resistance to specific energy types (such as fire and lightning), often used to fight elemental creatures, traverse extreme environments, and deal with known types of spell bombardment.
This is a targeted defensive trump card spell.
Its effect is strongest when the intelligence is clear.
[Spell Counter] is considered a representative spell of the third-circle protection system.
It can forcibly extinguish an enemy's spell the instant it is formed using magical power.
However, this spell requires skillful execution, testing both decision-making and the mage's wisdom.
When used well, it can interrupt the enemy's key healing, crowd control, or devastating spells.
If used improperly, it can lead to situations like Loran's, where he was tricked out of his trap by a single magic trick from God.
[Dispel Magic] is a spell effect that dispels or terminates a persistent magical effect.
It can be used to remove negative effects from yourself or your teammates, to break enemy buff spells, and to remove magic traps and seals.
Therefore, it is also known as the universal key in an adventurer's toolbox, and it is the first choice, and often the only solution, when faced with magical puzzles.
【Remove Curse】, as the name suggests, is a spell effect that severs the curse connection placed on a creature or object. It is used to purify cursed magical items, free cursed companions, and complete certain rituals.
Compared to other spells, [Remove Curse] is used very infrequently and rarely has a use.
However, its value is immeasurable when needed, and it can be regarded as an "insurance" spell.
The Enchantment spell "Sleep" is a support spell that can induce a deep, peaceful magical sleep in the target.
It is generally used to force the injured or mentally traumatized to rest, to soothe raging creatures, and sometimes to disguise one's state.
The spell effect of [Fear] is to project an overwhelming illusion of fear into a cone-shaped area, dispelling enemies.
This is a powerful mass dispel spell and a highly valuable strategic spell. It can rout demoralized troops, divide enemy lines, and create escape routes.
The Necromancer's [Feign Death] spell is a highly situational and unconventional strategy.
What is meant by highly contextualized is that it is only used in certain situations, such as avoiding deadly threats, deceiving guards or detectors, or performing special camouflage, and is useless in most situations.
It can induce a false state of death in a target that cannot be detected by ordinary means.
If used well, it can create miracles, but most of the time it can only quietly stay in the spell list as a spell reserve.
There are five Evocation spells.
【Ice Wall】 Allows the mage to raise a solid wall of ice from the ground, which can be shaped into a straight line or a ring.
This is a typical crowd control spell that can shape tactical terrain to divide the battlefield, block charges and lines of sight, create temporary cover, and alter the terrain.
When used well, a single wall can even determine the course of an encounter, making it a symbol of a master of battlefield control.
The spell effect of 【Short Message】 is to send a short magical message to a familiar target at a distance, used for emergency communication, tactical coordination, transmitting alarms, or brief intelligence.
This is an irreplaceable instant communication spell.
In a supernatural world lacking modern communication methods, it is the nerve center of teamwork.
Although the North has gradually developed communication methods, the [Short Message] technique still has its unique advantages.
【Frost Nova】is a typical ice-based damage spell, which God has already used in the magic duels at the Avalon Gym.
It doesn't have anything particularly special about it, but its output is decent, it also has a control effect, and it's practical enough to show that it's a good spell.
【Frost Cone】is also an ice-based damage spell. The spell's effect is to spray a stream of extremely cold frost in a cone-shaped area in front of you, causing area damage.
This is the benchmark for area-of-effect damage of ice spells, often used to counter densely packed enemies, clear mobs, and deal damage in narrow terrain.
Although the immunity is relatively simple, the damage is considerable, making it a reliable regular spell.
[Eliminate Invisibility] can break all invisibility and illusion effects within a certain area, leaving them nowhere to hide.
This is a key counter and reconnaissance spell used to counter stealth assassins or spellcasters, detect traps, and break disguises.
If I write the spell information, people will say it's irrelevant.
But if you don't write it in advance, and it only pops up when you need it, who knows if it's a spell that Gaode already has, or something that the guy added on the spot to solve the problem?
If it's the latter, wouldn't that be a deus ex machina?
So I'll still write it, bro. I'll try to keep it short, so please be gentle (kneeling).
(End of this chapter)