Chapter 3

"Pokémon Game Discussion Group"

The basic framework has been built.

The third step is the design of the characters.

As early as when he first conceived the idea of ​​making a game, Shirazuki had already contacted the gym leaders of various gyms and obtained their image licenses.

Based on the friendship they had built up over the years, the museum owners didn't even ask him what he wanted to do, and readily agreed without saying a word.

Needless to say, the original main characters need no further explanation.

But... there was one person who made him hesitate.

Not only in the game, but also in real life, the ultimate boss behind that adventure—Sakaki.

Bai Zhou's feelings for this man were quite complicated.

In the previous world, he and Giovanni, the leader of Team Rainbow Rocket who attempted to rule the world, were mortal enemies.

In this world, under the flapping of his butterfly wings, a subtle relationship of both rivalry and friendship, and unspoken understanding, was formed between the two.

Under his influence, although Giovanni in this world still has indelible flaws such as capturing Pokémon, he did not follow the evil path of Team Rainbow Rocket's Giovanni, who purely pursued world domination. Instead, he showed a unique personal charm.

Originally, I just wanted to make a simple little game for my own amusement and to commemorate my lost youth. I could just throw in any original character as the villainous boss.

But now it's different.

What he wanted was that authentic memory!

"Ugh—this is tough."

Bai Zhou scratched his messy hair, feeling a little annoyed.

He took out his phone, stared at the special contact for a long time, and finally pressed the dial button.

beep...beep...beep...

Click.

The call was connected.

After a brief silence, that distinctively deep, authoritative voice came through the receiver:

"explain."

"that……"

Bai Zhou was unusually flustered. The first time he had taken the initiative to call him was to ask for character authorization for the game.

"I want to make a game featuring Crimson as the main character... Your character will appear in it, and I need your character's authorization."

The voice on the other end of the phone remained calm and composed, without any apparent emotion.

"It's up to you."

After a brief pause, the voice rang out again, seemingly casually asking:

"...Little Silver, how have you been lately?"

"I haven't seen him in a long time either."

Bai Zhou raised an eyebrow, recalling the photos he had recently seen on A Jin's WeChat Moments.

"However, judging from Ah Jin's activities, he seems to be doing well."

Well, if we don't mention how I always get so angry at Akin that I turn red.

"Um."

There was a response on the other end of the phone, and just when Bai Zhou thought the call was about to end, the steady voice added another sentence.

"You can show me the Rockets' past misdeeds as they are, but... don't portray me as too weak."

"clear."

Bai Zhou smiled knowingly.

He knew that Sakaki didn't care about outside opinions at all; this request was for Gin's sake.

After all, no child wants to see their father being too weak in a game.

He let out a long sigh of relief after hanging up the phone.

The most difficult part, authorizing personnel, was finally done.

Next up is the core of the entire game – the Pokémon battle system!

Bai Zhou never even considered turn-based combat.

It's all about realism!

It directly connects to the real-time command system and seamlessly integrates with the League's massive database of real-world combat data, allowing players to experience Pokémon battles and strategies that are incredibly close to reality!

As for whether the player can win?

What are you looking at me for? If you can't win, go level up!

If your tactics are crushed, use numerical superiority to crush them back.

Bai Zhou thought confidently, "This is one of the essences of Pokémon battles!"

In addition to regular gym battles and league battles, unregulated battles in the wild are also retained.

Players can directly control their trainer character, using positioning and dodging, throwing Poké Balls to disrupt opponents, and even utilizing the environment...

This makes the battles more exciting, unpredictable, and realistic.

For character modeling, Bai Zhou chose a 3D realistic style.

Each museum owner has detailed information and high-definition images in the alliance's archives, capturing iconic features and rendering them into exquisite art models.

Then, an AI thinking model is imported and directly inserted into the game world to make the behavior patterns as close as possible to those of real people.

The rest of the work is much simpler.

Once all the prepared materials—story text, quest lines, and scene objects—are integrated into the established framework, ensuring the entire story runs smoothly within the open-world setting, the task is complete.

As for bonus points such as music, art style details, and UI optimization?

I'll just use the rough electronic background music I made earlier as a placeholder. As long as the art style and details are usable, I'll make do with it and make sure the game can run.

Since it's a beta version, the core gameplay is fine as long as it's finalized; the rest can be refined later when the project is officially launched.

Outside the window, the blinding sunlight burst into the room without warning, making Bai Zhou squint.

He then realized with a start that he had stayed up all night.

He rubbed his sore, dry eyes, which were covered in dark circles, and stretched his stiff body before packaging, compiling, and testing the rough, initial game program.

After confirming that the game could run without any major bugs, he copied the rough but functional game program and imported it onto a physical memory card.

Looking at the memory card in my hand, which carries the weight of my hard work, a strange sense of satisfaction welled up inside me.

In the real world of Pokémon, create your own Pokémon...

In a sense, it also fulfilled the dream of that little boy back then.

Naturally, the game is planned to have two versions—FireRed/LeafGreen.

After all, the core gameplay of Pokémon, besides battles, also includes social interaction and trading.

However, we don't need to strive for perfection in the beta version; let's start with a single-player demo to test the waters.

So, the final step.

Who should we find to be the guinea pigs... oh no, the game testers?

Bai Zhou stroked his chin thoughtfully, revealing a kind smile.

I think no one understands the adventures I've been through better than myself...

You agree, right, crimson?

He turned on his phone and logged into the WeiXun app.

As this is a communication software specially customized for trainers by the United League, it supports cross-regional communication and makes it very convenient to create groups and invite people.

Bai Zhou created a group chat and named it casually:

Pokémon game discussion group

Then, with a blank expression, he scrolled through his contact list and accurately identified the few guys who liked to "bother" him whenever they had nothing to do.

With a tap of his finger, he pulled them all into the group chat.

A mindless fighting maniac.

An unhappy, arrogant man.

A thief who's a liar.

A little sun that fears loneliness.

After a moment of silence,

"Okay, looks like everyone's pretty busy... Everyone's busy, good thing they're busy."

Bai Zhou muttered something to himself and turned off the screen.

Dragging his emaciated body, he staggered towards his beloved bed.

However, unbeknownst to him, the instant the screen went dark, four system notifications flashing with official certification light quietly popped up:

"The fighter has joined the group chat."

"The person who nurtured it has joined the group chat."

"The evolved beings have joined the group chat."

"The person who has been healed has joined the group chat."