Chapter 17

Strengthening Ellen

Ye Wei'an looked closely and recognized the first few portraits immediately: Elaine, Kane, Harold, Ryan...

I recognized the other avatars; they were the guards I fought alongside today.

Each portrait is accompanied by brief information: [Ellen Radiance, Lv.1 Commoner], [Kane Orm, Lv.3 Purple Dragon Knight]...

"This is... the teammate list?"

他尝试着把注意力集中在凯恩的头像上,更多信息浮现出来:【凯恩·奥尔姆,人类,Lv.3紫龙骑士(215/1800),力量15、敏捷13、体质14、智力10、感知12、魅力10】

He continued reading and saw that Harold and Raine were both [Lv.1 Warriors], each with only a few dozen experience points, clearly far from enough to reach the 300-point level-up.

The same applies to other [Lv.1 Warriors].

What surprised him even more was the situation of Ellen and the other ordinary guards.

Their occupations are listed as non-professionals [Civilians] or [Militia], but they also have experience points below them.

例如艾莲就是【艾莲·辉赐,半精灵,Lv.1平民(25/0),力量8、敏捷13、体质10、智力10、感知12、魅力12】,更后面则跟着一行醒目的提示:【可以选择职业】。

Several militia members also have the option to choose a profession.

Of course, there were also a few guards who had accumulated experience points, but they did not receive this notification.

Ye Wei'an clicked to take a closer look, and then he discovered that all the professions that could be chosen had at least one attribute higher than 13, and most of them were strength and agility.

Thirteen attribute points seem to be the implicit threshold for becoming a basic profession.

But he has another problem:

Experience points are gained through battles, so how could Ellen have experience points?

Yes, my first lesson learned today came from the robber who broke into the carriage.

But he didn't kill him on his own. Ellen first stabbed him in the back with a knife, which gave her the opportunity to kill him.

This is classified as "coordinated kill" by the system.

It seems that as long as you participate in the battle and make a real contribution, even non-professionals can share experience points.

Once a non-professional gains experience, no matter how much, the system considers this as qualifying them to become a professional.

This was an unexpected discovery.

This means that he may not only be able to strengthen himself, but also have the ability to "guide" others and train professionals in batches.

To verify this, Ye Wei'an clicked on the "Choose a profession" option behind Ai Lian's portrait.

A simplified career selection interface unfolds.

Unlike himself, who had all twelve basic professions to choose from, Ellen only has four:

Wanderer, knight-errant, monk, warrior.

After all, her agility only reached 13 points.

"As for a profession... I'll choose the monk." Ye Wei'an thought for a moment and made his choice.

He was already used to seeing Eileen in her maid outfit and couldn't imagine her in heavy plate armor or chainmail.

The monk possesses the ability of "Unarmored Defense," which allows practitioners to gain considerable defensive power without wearing armor, making it the most suitable choice for her.

Monks don't have any spells to choose from at level 1, so Ye Wei'an skips directly to the [Race] option.

Elaine is a half-elf, and in addition to a fixed Charisma of +2, she can choose two different attributes and add +1 to each. Ye Wei'an added these two points to Dexterity and Perception, both of which are the main attributes of a monk.

In addition, half-elves possess two abilities: Dark Vision and Fairy Bloodline.

In reality, not all half-elves can awaken these traits. For example, in the past, Ellen could not see as far in the dark as he could, but now, the power of the game system has etched these traits into her existence.

Next is the background. Among the background options for Ellen, only the "Wanderer" option is available, which may be related to her early experience of being sold and wandering from place to place.

Her background grants her a +1 bonus to both Dexterity and Perception, and also gives her the [Luck] feat—that fate may smile upon her at certain crucial moments.

After completing the job selection, Ellen's character panel changes to:

[Name: Ellen Huici]

[Level]: LV.1 (25/300)

Race: Half-elf

[Occupation]: Monk

[Background]: Wanderers

【属性】:力量8、敏捷15、体质10、智力10、感知14、魅力14

Specialties: Martial arts, unarmored defense, darkvision, fairy bloodline, luck

After choosing his profession, Ye Wei'an looked at the sleeping girl in his arms and noticed a subtle difference.

The most obvious difference is in temperament.

Her charm level increased to 14 points, making her already beautiful face even more exquisite and captivating, and her temperament even more charming.

In addition, her sleeping posture was much more relaxed, and the rhythm of her breathing carried an indescribable sense of coordination, creating a harmonious resonance with the surrounding environment.

Indeed, the teammate system does grant others power.

Ye Wei'an's thoughts returned to the "teammate system" itself.

The value of this feature goes far beyond simply upgrading the lives of those around you; you must use this feature with caution.

He clearly realized that he could not easily bestow this "gift" upon anyone other than Elaine, a close confidante with whom he had shared life and death and whom he completely trusted.

This is not just a matter of loyalty; more importantly, the increase in power must be justified.

For example, it could be disguised as a breakthrough on the spot after a fierce battle, or as a result of long-term and rigorous training.

Otherwise, if a person finds themselves suddenly stronger, it could easily cause confusion and suspicion, and could even expose their biggest secret.

Furthermore, the strategic value of this system goes far beyond that.

Even disregarding its primary function of "upgrades," it remains a powerful tool.

The most direct point is that the teammate system is an irreplaceable "talent identifier".

In the real world, it often takes years of observation and testing to truly understand a person's potential, strengths, and weaknesses.

Even so, it's still possible to misjudge.

But here in the system, a person's attributes and abilities are clear at a glance.

Who possesses the robust physique to become a heavily armored warrior, who has the keen insight and intuition required of a ranger scout, and who is naturally adept at leadership, negotiation, or inspiring others… all this information is clearly visible. This allows him to efficiently select, train, and place talent, putting each person in a position where they can best utilize their strengths.

Finally, Ye Wei'an vaguely felt that this system might also be used to detect loyalty.

Although it was just a guess based on intuition, Ye Weian believed that the system had its own judgment mechanism for whether someone was a teammate.

Otherwise, any friendly person could be considered a teammate.

He guessed that in addition to fighting side by side, a clear close relationship or subordinate relationship, there should also be an assessment of the teammate's own thoughts.

The reason is his knowledge of the relevant games.

This system is clearly based on Baldur's Gate 3, which he played before his transmigration. In Baldur's Gate 3 or other similar games, low companion affinity will trigger leaving the party, and the character who leaves the party will not appear in the companion list.

His system likely also has similar functionality:

If his subordinates harbor disloyal thoughts or even betray him, their profile pictures are likely to disappear directly from this list.

This is undoubtedly an extremely valuable early warning mechanism.